Devlog 1.8: New stuff & Improvements


What's new in version 1.8?

Added:

• Water bottle ( clean/dirty + variants );
• 2 variants of soap;
• Flare ( unused/used );
• 2 variants of a mail box;
• 6 types of gears;
• Pickled cucumber jars, jars of berry jam;
• Wine bottle, and a new beer bottle;
• Vintage luggage case;
• Pipe scrap ( 2 variants );
• Springs ( 2 size variants );
• Metal scrap ( 3 texture variants );
• Broken glass bottle ( melee weapon );
• Pipe ( melee weapon );
• Rolling pin ( melee weapon );
• Pickaxe ( melee weapon );
• Rubber hammer ( melee weapon );
• Large fishing hooks ( 2 variants );
• Ball bearing ( 2 size variants/3 color variants );
• New type of crates ( + variants );
• Hanging wires (+ variants), and wall holders for hanging wire ( + variants );
• New type of shelf ( + variants );
• Old rusty portal;
• Handrail with an entrance gap for a ladder;
• Another small hexagon nut variant;
• Allen key;
• Cement bag;
• Pallet of cement bags ( + variants ).


Improvements:

• Tweaked the brightness of many of the textures;
• Tweaked the previous crate designs;
• Fixed the barbed wire of the fences ( they had one too many walls );
• Tweaked the geometry of the cage door;
• Tweaked the texture, mesh and UV mapping of the wooden barrel;
• Fixed the incorrect naming of two of the wall lamps;
• Improved the shape of a previous beer bottle design, also reworked the texture;
• Tweaked some of the garage door textures.

Files

PSX Mega Pack II v1.8 622 MB
21 days ago

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Comments

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No way! I tried to make my own scrap metal pile yesterday out of your other assets 😂 Thank you for this!

(+2)

Thank you even more for supporting my work! I was a big fan of a metal scrap 3d model from the Rust game for years, finally decided to make something close to it!

HELL YEAH

(+2)

These look great. If I were going to offer any feedback is that they look too good.

I'm old! Back when I worked on PSX games here is how I might have tackled the pallet of cement bags. Start with a cube and make a bevel on the outside vertical edge. Maybe create a valley between each stacked layer of bags. And the texture would tile so I could rap the bag textures around the box shape. And for the pallet the wood surface on the top and bottom would be solid with the texture having lines between the board, and not separated individually.

The PS2 was a pain to work on. The bottleneck was the textures, because the memory was segmented and we'd end up with unused memory chunks when a level loaded and would try to tetris in the art assets into the memory. The platform was great at pushing polygons, but as soon as we started adding textures to the mesh it slowed down in a hurry.

Don't get me wrong, I think what you created is amazing and in the spirit of the PSX platform (don't change it!). I wanted to share a bit of feedback and perspective from someone who worked on this platform as something to keep in mind when you start creating your next batch of assets.

(+1)

Hi! Thank you for valuable feedback!

You're definitely right on this! I'll rework the model exactly that way!

huge

(+1)

I'll be realeasing even more stuff in each update now. I'm putting in extra work and extra care to them!