A downloadable documentation

General


Frequently asked questions [FAQ]

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1. Do I take commission work?

• I'm unable to take commission work at this point of time, because I have a lot of work related to my personal projects and a tight schedule.

2. I included your assets in my game. How can I get it featured on your main itch.io page?

• Simply let me know anywhere in the comments section, send me an email, or message me on Discord.


Recommendations & Tutorials


Setting-up

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[ GENERAL ]

• Use 'Point (Nearest)' filtering for the textures to preserve the crispiness.

[ TREES AND VEGETATION ]

• Set the shader to render both sides of the mesh for branches and leaves. You might want this for the cobwebs in the PSX Mega Pack too.

[ DECALS ]


Unreal Engine:

Unity (URP):


Having engine specific issues - Unreal Engine


The materials for the 3d assets weren't imported along the 3D models

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Step 1:  Pick the .GLB 3D models for import.

Some people importing the .FBX format of my 3d assets into the Unreal engine, reported having the textures not being linked properly ( the 3D models looking gray). The quickest solution was importing the .GLB 3D format instead.

Step 2:  Adjust the import settings to disable the overriding of any textures and materials.

• Create an empty folder in your project directory for the asset pack you're about to import.

• Drag the folders ( 'GLB' and 'Textures' ) inside the newly created folder into your project's content browser.

• On the import settings ( at the very top ), select 'Default GLTF Pipeline' and tick the 'Use the same settings for subsequent files' option.

• Click 'Import'.

• There's gonna be a pop-up, asking to confirm, to which you click on 'Apply to all' and then - 'No'.


Having engine specific issues - Unity


The materials for the 3d assets weren't imported along the 3D models

[Click here to expand/contract] ☰

Step 1:  Pick the .GLB 3D models for import.

Some people importing the .FBX format of my 3d assets into the Unity engine, reported having the textures not being linked properly ( the 3d models looking white). The quickest solution was importing the .GLB 3D format instead.


Feel free to suggest any additions to this documentation in the comments section bellow!

Updated 10 days ago
StatusIn development
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Author🍕 Pizza Doggy
Tagsdocumentation, No AI

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