A downloadable documentation

General


Frequently asked questions [FAQ]

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1. Do I take commission work?

• I'm not taking any commission work at this time, because I have a lot of work and a pretty tight schedule.

2. I included your assets in my game. How can I get it featured on your main itch.io page?

• Simply let me know anywhere in the comments section, send me an email, or message me on Discord.


Recommendations & Tutorials


Setting-up

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[ GENERAL ]

• Use 'Point (Nearest)' filtering for the textures to preserve the crispiness.

[ TREES AND VEGETATION ]

• Set the shader to render both sides of the mesh for branches and leaves. You might want this for the cobwebs in the PSX Mega Pack too.

[ DECALS ]

Unreal Engine:

Unity (URP):


Having engine specific issues - Unreal Engine


The materials for 3d models are not imported correctly

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1. Pick the .GLB 3D models for import.

Some people importing the .FBX format of my 3d assets into the Unreal engine, reported having the textures not being linked properly ( the 3D models looking gray). The quickest solution was importing the .GLB 3D format instead.

2. Adjust the import settings to disable the overriding of any textures and materials.

• Create an empty folder in your project directory for the asset pack you're about to import.

• Drag the folders ( 'GLB' and 'Textures' ) inside the newly created folder into your project's content browser.

• On the import settings ( at the very top ), select 'Default GLTF Pipeline' and tick the 'Use the same settings for subsequent files' option.

• Click 'Import'.

• There's gonna be a pop-up, asking to confirm, to which you click on 'Apply to all' and then - 'No'.


Having engine specific issues - Unity


The materials for 3D models are not imported correctly

[Click here to expand/contract] ☰

1. Pick the .GLB 3D models for import.

Some people importing the .FBX format of my 3d assets into the Unity engine, reported having the textures not being linked properly ( the 3d models looking white). The quickest solution was importing the .GLB 3D format instead.


Feel free to suggest any additions to this documentation in the comments section bellow!

Updated 2 hours ago
Published 3 days ago
StatusIn development
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Author🍕 Pizza Doggy
Tagsdocumentation, No AI

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