I'm just curious, how do you make a lot of your more sound effect like samples? Sourced from old sample CDs and morphed in a DAW until legally distinct, bits of really edited foley?
Hi! Using different techniques. They're all original.
A lot of stuff is made from audio recordings. Some were processed just a little bit, some highly processed to make a completely different sound effect. Some stuff in other sound packs of mine like for instance OSTs - mostly made with virtual plugins, but some parts of the soundtracks might also have highly processed samples from the previous recordings. I often discover completely different sounds by processing the stuff that I already processed once or twice already.
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I'm just curious, how do you make a lot of your more sound effect like samples? Sourced from old sample CDs and morphed in a DAW until legally distinct, bits of really edited foley?
Hi! Using different techniques. They're all original.
A lot of stuff is made from audio recordings. Some were processed just a little bit, some highly processed to make a completely different sound effect. Some stuff in other sound packs of mine like for instance OSTs - mostly made with virtual plugins, but some parts of the soundtracks might also have highly processed samples from the previous recordings. I often discover completely different sounds by processing the stuff that I already processed once or twice already.
some sounds for bullets hitting various materials, similar to the melee ones, would be neat :)
Hi! I'm already working on them! <3