
Rust & Blood
A downloadable asset pack
A growing audio library for game development, with dark, crunchy, gritty and bloody sound effects, including full sets of:
FIREARMS - MELEE - EXPLOSIVES & MISC
โข Firearms โข
Pistols (light / heavy).
Revolvers.
Shotguns ( modern / vintage ).
Assault rifles.
Rifles ( modern / vintage )
Sniper rifles (light / heavy)
SMG's,
Exotic stuff
And more.
Fire (regular, suppressed, empty barrel). Reloading (safety switch, mag out, mag in, racking). Dropping weapon, picking-up. Bullets hitting the body parts.
โข Melee โข
Throws (heavy / light).
Swings (heavy / light).
Hits ( blunt / sharp & bloody)
Painful stabbings.
Slashing
And more.
Can be used for both modern and medieval weaponry.
โข Explosions โข
Gritty (close, short / distant, long).
Violent (close, short / distant, long).
From shockwaves of chilling accidents, abrupt destruction and traumatic events, to military equipment detonating, like: a hand grenade and a flashbang.
โข Miscellaneous โข
Sounds of player interactions with objects.
From picking something up, equipping items, upgrading stuff, to using medical items, and more.
It's not all about a great story, good graphics or fun game mechanics. Good audio is a major force in delivering a truly exceptional experience.
Available as: .ogg | .mp3 | .wav
Preview of some of the sound effects:
The background ambiences are from the Echoes: Audio Super Kit and the ROT: Horror Audio Bundle.
Updated | 8 days ago |
Published | 24 days ago |
Status | In development |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | ๐ Pizza Doggy |
Tags | 2D, 3D, Asset Pack, FPS, Horror, Music, ps1, PSX (PlayStation), Sound effects, Weapons |
Average session | About an hour |
Languages | Danish, German, English, Esperanto, Spanish; Castilian, Spanish; Latin America, Norwegian, Polish, Portuguese (Portugal), Portuguese (Brazil), Ukrainian |
Links | Bluesky |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $9.95 USD. You will get access to the following files:
Download demo
Development log
- Launch!24 days ago
Comments
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I'm just curious, how do you make a lot of your more sound effect like samples? Sourced from old sample CDs and morphed in a DAW until legally distinct, bits of really edited foley?
Hi! Using different techniques. They're all original.
A lot of stuff is made from audio recordings. Some were processed just a little bit, some highly processed to make a completely different sound effect. Some stuff in other sound packs of mine like for instance OSTs - mostly made with virtual plugins, but some parts of the soundtracks might also have highly processed samples from the previous recordings. I often discover completely different sounds by processing the stuff that I already processed once or twice already.
some sounds for bullets hitting various materials, similar to the melee ones, would be neat :)
Hi! I'm already working on them! <3