Devlog 3.0: New stuff & Improvements




What's new in v3.0?
Added:
โข New modular structures, like arks and double windows (+ variants);
โข Fake window light for both single and double windows;
โข A new type of shelves (+ variants);
โข Two different screwdrivers (+ variants);
โข A monitoring screen (+ variants);
โข Glock 19 (+ variants);
โข 6 kinds of ammo boxes (+ variants), 3 types of loose ammo (+ variants);
โข A new kind of flashlight;
โข A nice toilet variant;
โข A 9v battery;
โข A coin.
Other stuff:
โข Improved the texture, mesh or both of the toilet cabin, the car battery, the regular batteries, the first (bulky) flashlight, the shotgun and pistol ammo boxes;
โข Grouped some of the textures into a single texture atlas to reduce the draw calls (more textures will be grouped with the following update);
โข Better optimized the rest of the meshes.
Please note: some 3d models now might use a different texture (a single atlas for multiple objects), have less material slots, or the UV mapping might be changed.
Files
Get PSX Mega Pack
PSX Mega Pack
Half-Life 2 inspired Modular Interiors, Props, Items & Decals
Status | Released |
Category | Assets |
Author | ๐ Pizza Doggy |
Tags | 3D, Asset Pack, Characters, No AI, Pixel Art, ps1, PSX (PlayStation), Retro, Sprites, Textures |
More posts
- Devlog 2.9: New stuff & Improvements57 days ago
- Devlog 2.8: New objects & ImprovementsMay 21, 2025
- Devlog 2.7.1: Fixes & Minor tweaksMay 01, 2025
- Devlog 2.7.0: New stuff & Many improvementsApr 30, 2025
- Devlog 2.6.4: New objects & ImprovementsApr 23, 2025
- Devlog 2.6.3: New furniture & More variantsMar 23, 2025
- Devlog 2.6.2: Small tweaksMar 13, 2025
- Devlog 2.6.0: Overall improvementsFeb 23, 2025
- Added a list of contentsFeb 05, 2025
Comments
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thanks!
Thank you too!
nice work
Thank you very much!
Heyo i love this update! i also have your other stuff, when each is updated do i get an email like this one? might be stupid to ask but i just wanna be sure <3
Hi! Thank you very much!
You should get an automated email around a day after the update is released, but I'm not 100% sure!
If that's not the case, I'll send a batch email manually, and let the people know of its release!
very cool to see new weapons being added. the attention to add variations is commendable as well. are the suppressor, magazine and barrel separate meshes so we can do our own animations? this would allow for cool firing animations with the barrel moving, reloading by swapping mags and custom attach/detach silencer system. having a suppressor mesh on the side like the magazines would also be cool. if these are not the case it would be cool if they were added in a later update or maybe considered for future weapons. it shouldn't add that much extra work but gives developers a lot of versatility. the variations and attachments already make it a very good addition. these few pointers would just solidify it as a 5/5 basically
Hi! Thank you very much!
The mag and the suppressor is detached. I'll detach the slide today or tomorrow too, and make it as a child of the pistol body. What about the trigger being a separate object, do you feel it would make sense to have it detached too?
I'll be honest, I completely forgot about the trigger. I'd say, if it's not too much work I'd be nice as well. It opens up options for the one who want to animate it as well and that's always good from a customer point of view. Just for clarity, when you say "detached" you mean as a separate object inside the same model or a separate model all together? The magazine is both from looking at your comment and screenshots which means we can animate just the magazine in glock but also spawn a magazine model. Does this mean that not only we can animate the suppressor in glock model but also spawn the suppressor as a standalone model? This would be nice for maybe an attachments shop to display the suppressor. I'm asking this question because for the trigger it would be cool to be able to animate it inside the glock model but I don't think it makes much sense to have a separate model just for the trigger. I'm not 100% acquainted with modelling terminology so I might be mixing up some terms. If the suppressor is also available as a separate model maybe consider updating the screenshot and showcase it next to the magazines for clarity for future users.
Okay! I meant like the trigger would be a separate mesh, just parented to the gun body!
I'm not even 50% acquainted with the modelling terminology, haha.
The suppressor is there on its own, so you guys could put it on any firearm you like!
Nice. That's exactly what I was trying to convey. This means it can also be reused with future weapon releases. Great stuff.
The Glock 19s are a nice addition. Looking forward to the possibility of more weapons.
Hi! More weapons are coming!
keeps getting megaer and meager!